State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · January 2022

Top 5 Slime Games in Italy Q4 2021

Discover the performance of the top 5 slime games on a unified platform in Italy during the fourth quarter of 2021, including trends in downloads, revenue, and active users.

Top 5 Slime Games in Italy Q4 2021

In the fourth quarter of 2021, the top slime games in Italy showcased varied performance trends in terms of downloads, revenue, and active users. Here’s a closer look at how each app fared:

Magic Slime: Antistress & ASMR Magic Slime: Antistress & ASMR from Finger Art Games experienced a steady decline in weekly revenue, starting at around $1.2K at the end of September and dropping to approximately $640 by the end of December. Weekly downloads showed a fluctuating pattern, peaking at 36 in the last week of September before stabilizing around 16 by the end of the year. Active users saw a gradual decline from about 2.4K to 1.9K over the quarter.

Goo: Slime simulator, ASMR Goo: Slime simulator, ASMR by Exomind LTD had a notable peak in downloads at the beginning of the quarter with 3.3K, followed by a sharp decline, and then a resurgence to 1.2K in the last week of December. Revenue showed a downward trend, starting at $239 per week and ending at $141. Active users decreased from 5.2K to 1.1K throughout the quarter.

Slime Games: ASMR Simulator Slime Games: ASMR Simulator by Shake It maintained robust weekly download numbers, increasing from 3.4K at the end of September to nearly 5K by the end of December. Weekly revenue remained relatively low but stable, fluctuating between $3 and $51. Active users showed a positive trend, growing from 28.3K to 30K over the quarter.

World of Slime Simulator Games World of Slime Simulator Games from Solid Apps INC had modest weekly downloads and revenue. Downloads increased from 31 to 52 by mid-December but dropped to 34 in the final week. Revenue hovered between $17 and $42 weekly. Active users remained relatively stable, fluctuating between 158 and 214.

Fluid Simulation Fluid Simulation by Pavel Dobryakov saw a significant peak in weekly downloads at 1.9K in mid-October, followed by a decline to 620 by the end of December. Revenue varied, starting at $12 and peaking at $62 in early November. Active users peaked at 2.3K in mid-October but fell to around 1K by the end of the quarter.

These insights are derived from Sensor Tower's data, providing a comprehensive overview of the top-performing slime games in Italy for Q4 2021. For more detailed analytics and insights, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022